Computer Graphics Group
Computer Graphics Group
The main driving principle of the Computer Graphics Group (CGG) is to to digitally model and augment the real world.
We push the boundaries of light and shadow computation and rendering. Test the visualization and interaction possibilities in AR and VR. We digitize and reconstruct the real world and use it to develop new immersive experiences, simulations and possibilities for data generation.
Interdisciplinary work with university and industry
In CGG we know that computer graphics findings can be of great use to others and we strive utilize this knowledge with both university and industry collaborations. Examples of such interdisciplinary work can be:
- rendering and relighting architecture building models
- creating serious games and learning software in VR and AR
- reconstructing and analyzing damages and erosion on industrial machines and surfaces
- historical artifact preservation and aiding people in experiencing historical sites.
AI creates new research possibilities
The growth of deep learning and AI research presents even more possibilities for mixing computer graphics methodologies with machine learning technology. From generating synthetic data, which would be hard or impossible to gather in the real world, to using XR for multi-modal big data visualization and analysis.